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Immersive Environments - Past Activities

Past Immersive Environments projects have also explored ways that technology can be used  to create environments that are perceptually engaging, using real and virtual vision, sound and touch.  Both single and multiple user applications and technologies have been developed, with an emphasis on promoting a sense of presence.

Connecting People

The connecting people project explored the use of technology to increase connectedness between remote individuals, teams and societies.  Staying in contact is a fundamental need for human beings and our interactions with others are crucial for a fulfilling work and social life, and can add meaning to our existence.  However, people are often faced with the challenge of having to live apart from colleagues, family and friends, being separated by physical distance and time-differences. This activity explored remote social interaction through physical interfaces, including the transmission of touch and motion across a network.

•    Airhockey over a Distance
•    Physically exercising together

Medical Training

One broad application area for immersive environments is the field of training.  Technology can support new training opportunities by creating interactive learning environments that are cheaper, safer, and more controlled than training in the real world.  In past projects we have explored several different approaches to using virtual and immersive environments in the training of surgeons. 

•    3D Surgical Video across the Pacific
•    Clinically Driven Collaborative Temporal Bone Training
•    Collaborative Gallbladder Training
•    Part Task Simulated Training

Haptic Workbench

Virtual environments are created by computer hardware and software systems that generate artificial stimulation for your senses. The CSIRO haptic workbench combines 3D computer graphics, sound and computer haptics -- a computer-generated sense of force or touch -- to create compelling interactive virtual environments to do work where 3D visualisation and manipulation of objects is important. This work has also been extended to other types of multi-sensory environments.

•    Haptic Workbench Overview
•    Collaborative virtual environments
•    Augmented reality
•    Audio Display and Interaction